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Take me, for example. I started this blog to work on my writing skills, to help hone my argumentative analysis and approach to topics I encountered in my myriad studies. But I don't do it everyday- which is something I plan to change. I really enjoy writing longer pieces, but I need to focus on just being succinct. Once, while listening to another very good podcast - The Nerdist- I heard a secret to success Jerry Seinfeld imparted: get a wall calendar and for every day you work towards your goal (for Jerry it was writing jokes) you place a big 'X' on that day, the idea being that as you continually work towards your goal you will have the reinforcing image of a string of linked 'X''s that exemplify your daily work ethic.
Time to start producing those linked X's. Today's topic- Libya and the Board Game Simulator.
One interest I have in board games is their ability to produce for the player(s) involved a generative narrative experience, the idea being that through play a participant is involved in the active processing and assembling of game stimuli into a 'coherent' narrative that not only informs that participant of the past but actively shapes how that past is interpreted. Today I want to look at one particular game, Hornet Leader, and its decision to release a campaign add-on for the game that covers the recent air campaign in Libya.
Hornet Leader is produced by Dan Verssen Games, a combat simulator that models modern day carrier air combat operations. Here is a video review of the game by Marco:
Now take a look at the recent add-on released by DVG, depicting a 'Libya 2011' campaign. Keep in mind, the UN voted last week to enforce a NFZ over Libya and this add-on arrived for public consumption only a few days ago.
To be honest, I must admit to never having played this game. But it is interesting to note that DVG decided to release this add-on in the wake of current action against Libya. Of course, DVG is not claiming that this is an attempt to 're-create' the current UN mission- how could they, given that no one knows how this campaign will turn out- but I wonder how artifacts like these impact a players interpretation of unfolding events? It would be interesting to see if players modify this add-on to more accurately reflect the Libyan situation as it develops.
There- first 'X' accomplished.
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